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Face Tracking The application context for face tracking is a mobile robot that interacts socially with users. Robust tracking methods have several potential uses in the context of a mobile robot. I'm initially interested in interacting with users, keeping a user's face well-centered in the video frame, and in doing offline learning that depends on well-localized face tracking.
Summary
The specific tracking goals for this project are
Previsiously, I was using two tracking methods: 1) Bayesian Mean Shift for real-time tracking, and 2) Birchfield's head tracking method for offline processing to learn a face model. These methods are described in my old project notes, which are here. Qtrack is both faster and more robust than either of these, so it supersedes both of them.
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